The Background i created for my Livecode.TV channel, it is an ammature work but i like it
"Castle" or Castle 1, one of my most successful games i made in 2001 before TD games were a thing
Technically my first game with mechanics and code, it called Aim in Arabic or "تصويب"
A Boss in "Castle 2", he was the second most difficult one.
"Far Away" is the game name, an attempt to make shoot-them-up scroller, or whatever you call the genre.
First and only boss in "War2", its AI was ..... special and unique ....
"Frogger" is my second made game, i still have a working copy of it, wonder if i should upload it here, but the control is damn horrible and when you lose the game close because i didn't know how to reset the game programmitcaly.
A shop NPC in "DeaTHunder"
A Rival NPC in "DeaTHunder" my Epic robots war game, which unfortunately after all the work i put on i decided to kill the project because the lack of my data management, in the code i needed to add around 2k of lines for a single simple rival NP, i had only made 3 of them, one of them working fully, the NPCs have relationships data for different players like how much they know the player and if they like/dislike and respect/disrespect them, stats data (how many times they lost and won against players) and event data,  and skills maturate rate and more like medals and stuff. it was a huge game with zero data management, it was still better than castle 2.
"Crazy UFO" a simple game where a UFO moves in one direction and when you click on him he change his direaction angle randomly, you need to keep him in the page as long as possible.

Welcome to Almansey for games and programs! here you can read my  blogs, shop for my products and learn C#!


here you can shop for my products


non-daily blogs


did you came to learn how to program in C#? either if you are a beginners or came to learn from my experience how to program i prepared a series of lectures for you.